Changelog

What's new in Neo-Kowloon

NPCs, deliveries, and safehouses play fair

Early game breathes

/gm no longer punishes you

The GM plays fair

Missing item freeze

The butterfingers fix (for real this time)

/gm command hardened

Talk to the GM

Mobile input fix

The DM respects your downtime

Your gear stays yours

Smarter NPC relationships

Smarter DM, better state tracking

Smoother movement

Memory improvements

Weapon handling & pacing

Consequences & player agency

New game engine & unique starting locations

Quest tracking & DM pacing

Character creation

Exploration safety & item fixes

Better long-term memory

Intimidation works & items stop vanishing

Environmental hazards are now survivable

NPCs no longer double-charge you

Lore refresh & item mechanics

Consistent travel & mobile app

NPCs pay what they promised

Gear stays in your inventory, exploration stops hurting

Shorter responses, HP accuracy & quest items

Starting gear fix

The DM remembers your story

World consistency & heat system

Inventory protection

Location tracking & smarter DM

Smarter state tracking

A more dangerous world

Inventory integrity and smarter combat

New intro sequence

Combat overhaul

The world remembers

Smarter DM

Economy and inventory fixes

Dice rolls and archetypes

Death and consequences

Anonymous play and landing page

Launch